Don’t hate me cuz I’m beautiful…
Sounds like a poorly quoted line from an old movie, I know. But it does express how I’m feeling lately about the latest “feature” the folks at Linden Labs have shared with the residents of Second Life.
I’m referring to the feature called Avatar Rendering Cost, that is found only in the “Release Candidate” version of the SL “viewer” (or client, as the many of us call it). It is not-so-fondly referred to as ARC, and it is (as my Podmafia co-host might say) EVIL ! It is a “rating” system of how many points of ‘rendering energy’ an avatar is creating, caused by what type of hair, skin, clothing, and other “attachments” that avatar may have on.
Without going any further in the technicalities of this ARC feature, I will say, it stinks! And why does it stink, you ask? Well, I’ll tell you, in my very humble, but honest opinion, exactly why it stinks. It discriminates against the beautiful, the stylish, and the creators of that style and beauty. I think this has sent a very bad message to all the residents that have now discovered it, to go after friends, family and neighbors, and point their virtual finger at them, and judge them to be bad avatars if their ARC is too high.

Hence, the title here, dear reader…. Don’t hate me cuz I’m beautiful. I am an avatar with a need to be stylish, fashionable, and in the know as to who is the best designer of “whatever” I need or want in SL. I, along with tons of other stylish and beautiful avatars, feed the economy of SL by spending lots of our Linden dollars on new clothes, hair, shoes, boots, jewelry, and other attachments every week! The designers of same continue to create new and more wonderful fashions and accessories for the proficient consumer, such as myself. It’s a wonderful cycle of supply, demand, and supply some more. Every one was happy with this, and thriving in their own little way, in Second Life.
And now, we have ARC. A seemingly fun tool, at first, but it has quickly become a weapon of those who are less creative or fashionable to seek out the avatars that are “in the red” with ARC numbers of 2500+. I, myself, was victim of such an “episode” a few weeks back when it was pointed out that I rated well over 6000+ ARC points!!!! Like this is bad to look good, professional, and put together?
I did have some fun with this ARC numbers game, though, before I decided that I really don’t like this feature. At one of our live podcast sessions, a few of us were trying to see just how high this ARC number could go. I put on every high prim attachment I had in my inventory, until I ran out of places to put any more. By the time I finished this exercise, I was over 16,000 ARC points, and *I* didn’t crash any sim, or anyone’s viewer!
I don’t think I’ll worry too much about what my ARC number is, nor will I be taking up any sort of hunt to point out to anyone else what their number is. I will continue to support the economy of SL, and contribute to the aesthetics of my environment, to the best of my ability. And, most of all, I plan on having fun doing it all.
End of this “tongue in cheek” rant!
*giggles*
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Comments
ARC doesn’t affect sims – only viewers.
Posted by: Tateru Nino | May 6th, 2008 22:08
hello Tateru, and yes, that is what I understand.
but i’m curious, in a serious manner, does the ARC differ depending on the graphics card’s capabilities? I think I need to do a lil more research here.
Thank for your post!
Yxes
Posted by: Yxes | May 6th, 2008 22:34
The numbers are constant, regardless of your hardware. So a thousand points is a thousand points – although graphic settings and camera distance have some effect on the result since the level of detail of the avatar may be greatly reduced at a difference (we did some experiments on this when we wrote about it a few weeks ago).
Essentially, things can be well-made or badly-made, and simple or complex. Something that is simple and badly-made can have a much higher ARC than something that is complex and well-made.
What you’re being shown is the amount of work you’re giving other people’s PCs to do. Faster PCs will handle more with ease than slower ones.
But well-made attachments are definitely to be preferred. My whole avatar is around 400ARC, and that includes the beating heart in the hole in my chest, the prim wig, prim glasses, prim shoes, purse, the cricket on my shoulder, and that fiendishly complex rose I always carry around.
If you’re wearing one of those old franimation animation overriders, they’re worth 880ARC roughly, even if you can’t really see them. The viewer knows they’re there.
Posted by: Tateru Nino | May 7th, 2008 06:59
This makes alot of sense, Tateru! Thanks for this explanation. I would like to read about the experiments you wrote about. This is actually quite a fascinating topic.
Posted by: Yxes | May 7th, 2008 09:16
Here’s the original piece we posted on ARC, back in the first half of April: http://www.massively.com/2008/04/12/1-20-changing-your-mind-about-avatar-lag/
Posted by: Tateru Nino | May 7th, 2008 23:01
I love the article and how tounge in cheek it is. To bad a certain someone didnt see it
Posted by: IshtarAngel Micheline | May 12th, 2008 20:03
Bananawurst – type of sausage?
Oh, it’s Bananaverse. I see now. Never mind.
Posted by: Silas Scarborough | May 29th, 2008 12:03